Wednesday, 19 September 2012

Resident Evil Retribution- Dangerously Cheesy

It's difficult to adjust ones mindset when beginning to enjoy a movie from the Resident Evil movie franchise. Paul WS Anderson is not a creative director and Mila Jovovich, while stunning and never aging, is not in the running for an Oscar any time soon- however, the latest installment of Resident Evil Retribution does something quite wonderful and that is revolutionizing the concept of a "video game" movie.

To be more specific, it's quite enjoyable to follow a main protagonist literally walk from level to level as a computer program dictates which bad guys or bosses they will fight and which weapons they will employ in order to make it to the end of the "game". It is also refreshing to watch a project that employs the use of RealD technology, with purpose, in every scene.

What's unfortunately disappointing in this film is watching Paul WS Anderson lose all of the minimal character development he took the time to establish in the first Resident Evil film (which personally remains my favorite in the series). It is also a bit heartbreaking to watch the opening sequence, of a gorgeous reverse slow motion action packed scene, filmed to technical perfection and then watch the quality of the acting and story slowly decline to the final frame.

But for a good time, not to be taken seriously, Resident Evil Retribution provides an audience with non stop RealD action that stays true to the creative concept of a video game film adaptation.

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